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It’s a new day in the realm of Glome. Sunlight creeps across the land revealing a lush, vibrant world brimming with magick, beauty, and artifacts from a mysterious bygone culture. The Munchkin call this land home, but they share it with the Seven Witches, Tin Knights, talking beasts, fearsome monsters, and trader caravans. 
Scarlet awakens in this strange land after getting tossed by a tornado. Through a series of unfortunate events, she finds herself in charge of leading a hapless Munchkin troupe through the Wicked Wood to safety. One problem - the cantankerous Black Witch, LeFaba, has a habit of incinerating would-be travelers that detour through [i]her[/i] forest. Scarlet may be woefully outmatched, but a hex has her reliving the same day. Can our fledgling pathfinder take up the mantle of the Red Witch and summon the moxie to overcome the disaster that awaits her at every turn?
"When I close my eyes, I see the person I was meant to be."
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Puzzle in Royal Road
Puzzle in Royal Road
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Wispy Hollow Gate
Wispy Hollow Gate
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Ancient Puzzle
Ancient Puzzle
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Munchkin Camp
Munchkin Camp
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The Lake
The Lake
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It's showtime!
It's showtime!
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How to make this caravan stronger?
How to make this caravan stronger?
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Rope Puzzle
Rope Puzzle
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In front of the gate
In front of the gate
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Club Entrance
Club Entrance
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We are arrived!
We are arrived!
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Save me!
Save me!
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Devespresso

DISCORD

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STEAM SHOP

GOG SHOP

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