9월 10일

Vambrace PS4 trophy glitch

댓글 1개

Hi, Devespresso Team!

I got Vambrace for PS4, having a blast with it (your illustrator is a true artist). Unfortunately, i've encountered a problem with trophies. I got every costume in the game, but trophies "got 20 costumes" and "got all costumes" doesn't pop up, thus blocking me from obtaining Platinum. I even tried to completly deleting save from the system, than replaying the game to get at least 20 costumes, but nothing. It's very frustrating, i hope you can patch things up.

9월 17일

I have the same issue with my PS4 trophies as well. All costumes unlocked, and still no trophy. I've tried reinstalling the game but it still doesn't work. Is this something you can fix?

최근 게시물
  • 글씨깨지는 부분이 있네요. + 이외 다른 부분에서도 깨지는 부분이 있더군요 그리고 해상도 문제인지 긴 문장은 맨 밑문장이 잘려서 내용 확인이 안되네요. 이 부분에서 오타가 있네요. 확인해주세요
  • Find a bug :( ... I just tried to find hidden event or place.. however she ever return! 숨겨진 길이나 이벤트가 있나 싶어서 길을 왔다갔다 비벼보았더니 얼음위에 가만히 있으면 케릭터가 미끄러지는 현상으로 인해서 갈수 없는대로 미끄러지더니 길과 동굴 사이에서 빠져나오지를 못합니다 ㅠ
  • Dodam Games, our mobile publisher for the debut game, informed to us that the game release dates are confirmed like below: - AOS : 2019.01.17 - IOS : 2019.01.22 So, you can finally play the game on your mobile. New GUI for the touch-based screen, and it was honestly fun to replay the game on my phone. Dodam game's programming team cleaned all mess in the game project file, and it becomes so light and fluent. Nice. Many people asked us that 'why it has the same sub-title of the very first game, Cutting Class?' Well, we care our every individual game we made, even the title itself. The debut title was not popular at the beginning since we didn't have any resource of marketing at that time. :/ We had to do everything in-house, and encountered so much obstacles to introduce the first game. After all, one of our publisher, Digerati Distribution, revalued the game, so we had a chance to remaster it to make its polished version- The Coma: Recut. However, until now, the team loves the first subtitle, 'Cutting Class' since it's really matched with the game itself, and we has been wanting to redeem it's value since then. Finally, we decided to make it as a mobile version based on the remastered version and the pre-planned GUI plan, with a great support from Dodam Games, the mobile publisher & porting team. After several discussions, Devespresso Games understood how the partner likes our game, and decided to use the old but precious name- Cutting Class. As a result, the mobile version of The Coma has the same name of the first debut game. People will remember the 'Cutting Class' subtitle with the newest version after all. :) It is great journey to work with Dodam Games, and we have learnt so much technical things while collaborating with the partner. I hope many great opportunities will be following with this project too. Anyway, happy new year to you who will read this small secret backstage log. I hope you have great starting in 2019. Adventure more! | Minho
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