Dodam Games, our mobile publisher for the debut game, informed to us that the game release dates are confirmed like below:
- AOS : 2019.01.17
- IOS : 2019.01.22
So, you can finally play the game on your mobile.
New GUI for the touch-based screen, and it was honestly fun to replay the game on my phone. Dodam game's programming team cleaned all mess in the game project file, and it becomes so light and fluent. Nice.
Many people asked us that 'why it has the same sub-title of the very first game, Cutting Class?' Well, we care our every individual game we made, even the title itself. The debut title was not popular at the beginning since we didn't have any resource of marketing at that time. :/ We had to do everything in-house, and encountered so much obstacles to introduce the first game.
After all, one of our publisher, Digerati Distribution, revalued the game, so we had a chance to remaster it to make its polished version- The Coma: Recut. However, until now, the team loves the first subtitle, 'Cutting Class' since it's really matched with the game itself, and we has been wanting to redeem it's value since then.
Finally, we decided to make it as a mobile version based on the remastered version and the pre-planned GUI plan, with a great support from Dodam Games, the mobile publisher & porting team. After several discussions, Devespresso Games understood how the partner likes our game, and decided to use the old but precious name- Cutting Class.
As a result, the mobile version of The Coma has the same name of the first debut game. People will remember the 'Cutting Class' subtitle with the newest version after all. :)
It is great journey to work with Dodam Games, and we have learnt so much technical things while collaborating with the partner. I hope many great opportunities will be following with this project too.
Anyway, happy new year to you who will read this small secret backstage log. I hope you have great starting in 2019. Adventure more!